The weapons of DUST 514 use four basic damage types. Currently, weapons may only have one type of damage assigned to them. (as of Uprising 1.7)
Each different damage type affects the target in a different way, depending on what gear your opponent is using, this may make your job easier, or much harder.
Explosive weapons employ mixtures of volatile chemicals to induce very fast and violent combustion. The resultant pressure-induced shockwaves are deadly. They are more effective against armour than shields.
NOTE: If a mercenary is killed by ANY type of explosive weapon his/her clone will be terminated instantly, rendering Nanite Injectors useless to victims of explosives.
+20% damage bonus to armour. -20% damage penalty to shields.
- Anti-Vehicle Grenades
- Flaylock Pistols
- Locus Grenades
- Mass Drivers
- Remote Explosives
- Swarm Launchers
Hybrid (Plasma/Blaster) Edit
Hybrid weapons use a mechanism based on accelerating superheated plasma to high speeds through magnetic containment fields. They are slightly more effective against shields than armour.
+10% damage bonus to shields. -10% damage penalty to armour.
Hybrid (Plasma) WeaponsEdit
Rail/coil-based hybrid weapons use electromagnetic fields to accelerate magnetic and/or electrically conductive projectiles to extreme velocities; dumping as much kenetic energy into the projectile as possible.
+10% damage bonus to armour. +10% damage bonus to shield.
Hybrid (Railgun/Coilgun) WeaponsEdit
- Bolt Pistols
- Forge Guns - Destroys clone if killed.
- Magsec SMGs
- Rail Rifles
- Sniper Rifles - Destroys clone (if killed by a head-shot).
Laser weapons work by projecting either a beam or pulse of coherent light onto a small area of the target, causing thermal damage. They are more effective against shields than armour.
+20% damage bonus to shields. -20% damage penalty to armour.
Projectile weapons use chemical propellants to accelerate objects towards targets at high velocities. They are slightly less effective against shields than armour.
+15% damage bonus to armour. -15% damage penalty to shields.
The Flux Grenade does not comfortably fit into any of the above categories; as it is an EMP weapon, and does not have any damage-altering attributes other than being unable to damage armour.